Fluxgear Tower (Tech Demo)
Important: This is a prototype to show only the main game mechanic and test it. We are already working seriously on the game, if you like the idea any help will be welcome.
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Fluxgear Tower
Project proposal: Watch the floor!
- Genre: rogue-lite
- Sub-genre: Shooter
- View: Top-down
- Style: Steam-punk / 2.5D
Game description
This project in development is a top-down rogue-lite shooter built around a dynamic color mechanic. Each room’s floor shifts through hues, tinting any character step on and their weapons to modify damage strengths and weaknesses. You will fight common enemies and a Boss to finish the run. You can carry only two weapons per run, extras can be stashed in a waiting room chest for future attempts, but dying costs you everything you have on hand. Unlock new characters with distinct abilities by finding their signature objects. Also, you can then test your skills in an endless horde mode that pits you against infinite waves until defeat.
Lore
In a sprawling steampunk world, colossal towers brimming with clockwork machinery and hissing pipes appeared overnight across every continent. Their origin is shrouded in mystery, but their promise of revolutionary technology quickly captivated every civilization.
Merchants, explorers, and daredevils now venture into these iron-clad spires, risking deadly traps and mechanical guardians to salvage valuable steam-powered relics. Each descent into a tower brings new perils and the chance to unlock secrets that could reshape society forever.
Published | 3 days ago |
Status | Prototype |
Platforms | HTML5 |
Author | GDShip |
Genre | Shooter, Survival |
Made with | Godot |
Tags | 3D, Colorful, Minimalist, Prototype, Real-Time, Simple, Singleplayer, Top down shooter |
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